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 Season 8 - Roles / Twist

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Thian
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Thian


Monkey
Posts : 3201
Join date : 2009-09-06
Age : 43

Season 8 - Roles / Twist Empty
PostSubject: Season 8 - Roles / Twist   Season 8 - Roles / Twist EmptySun Apr 24, 2011 2:45 pm

Here it is, the role list.

Villagers - Oh you most important ones you. Many in numbers can slay a werewolf in disguse. Use your votes, Be a detective and rid the Village of all those nasty characters.

Little Red Riding Hood/Seer - Oh little did the wolves know that our little red riding hood could see into their souls and determine if they were a wolf or not.

Sick Relative - Little Red Riding Hoods, dear sick relative, only remains alive for a short while. The amount of bad guys in play, determine how long this sick relative will live. If a wolf or a baddie is to die, this sick relative will have one less day to live.

Aura Seer - Each night you select 1 person to find out if they have a role with a power. this includes. Seer, Werewolf, Hunter, Doppelganger, Enchanter, Sorcerer. Becareful because you won't know if they are good or bad.

Hunter - Yes, the brave hunter, strong and mighty, with a bow and arrow upon death he has the ability to strike one last time into the eyes of his enemy. He gets to kill upon being lynched, or night killed.

Lycan - It is said that the very gene of a werewolf is deeply seeded into this individual. If little red riding hood only knew how to determine if they were a real villager or a werewolf. Upon investigating the lycan, Little Red Riding Hood will see a werewolf. . . .The lycan IS a villager.

Doppelganger - The Trickiest of Tricksters, this one is a villager, until it's target is killed and then takes on the role of that dead person. The first night, this character will select one person. When that person dies, their role will NOT be revealed, and instead the doppelganger will take over that role. This could be good, or bad. So watch carefully.

Werewolves - The werewolves of the village are looking to run all of little red riding hoods friends out of the village along with little red herself. At night you are called to eat one of the villagers, and during the day, you will vote just like a normal person.

Enchanter - They will know who the werewolves are, but the werewolves will not know who the enchanter is. The enchanter is on the werewolf team. Each night, they will block someones ability. If both werewolves die, the Enchanter will take over killing. If the seer views the enchanter, the result will be villager.

Sorcerer - Werewolves, you will not know who the sorcerer is this time. They are on the hunt for little red/seer. If the enchanter dies, the sorcerer will take over night kills. Each night sorcerer is called, they will select one person to investigate they will know if they are the seer or not.

If that was not bad enough. . . . . .

The little village that Red Riding Hood Lives in has been known to be changing greatly each night and each day. . . .the village lives in uncertain times.

After the Lynch, just before the village shuts their eyes, a random event will occur off the following chart.

Rolling a 2 - The night target of the werewolves will not die, they will turn into a werewolf.

Rolling a 3 - The village will split into 2 groups of their choice. Taking the Short cut, or taking the Long way. Anyone with a power at night may only select those who have taken the same path as them.

Rolling a 4 - The village will have to lynch 2 people, during the day.

Rolling a 5 - The village will learn who the seer last chose.

Rolling a 6, 7 or 8 - It is a calm night, nothing has occurred

Rolling a 9 - the previous nights events will occur again

Rolling a 10 - Process of Elimination style voting will occur. One person indicates 1 person to be safe. That safe person then selects the next to be safe. The last person who is not on the safe list, will be lynched. ((be careful, rushing this without discussion could be harmful))

Rolling an 11 - No one can speak, only voting and unvoting.

Rolling a 12 - The werewolves next target, does not die, they lose their powers completely.

Please let me know if you have any questions.


For balance purposes.
2 Werewolves - -6x2
Sorcerer - -3
DoppelGanger - -2
Lycan - -1
Enchanter -4
Total negative count - 22

Villagers - +1x7
Sick relative - 0
Hunter +3
Seer - +7
Aura Seer +4

Total positive count +21

balance total -1 infavour of werewolves.

The twist will balance the game out one way or another, it is -1 in favour of the werewolf team. Do not be discouraged, as you do have many power roles that will help you


Last edited by Thian on Wed Apr 27, 2011 5:20 pm; edited 1 time in total
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Thian
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Thian


Monkey
Posts : 3201
Join date : 2009-09-06
Age : 43

Season 8 - Roles / Twist Empty
PostSubject: Re: Season 8 - Roles / Twist   Season 8 - Roles / Twist EmptySun Apr 24, 2011 6:46 pm

Question on rolling 3:

Upon rolling three, you will have the choice between, the short cut, or the long way.

It is up to you which way you want to go, you will pvt message me that option. Random.ORG will decide if you don't choose.

Werewolves, if you decide to split yourself up. Only one of you will be allowed to send in a kill. This must be decided FIRST before you get to see who went down the path you went. Then, I will hand you the list of people who went down which path and that person can decide who they wish to night kill.

to any roles with night actions, you will only be able to select the people who have went down your path that night.

Hopefully this clears up the confusion.

Normally werewolf kills must be unanimous. However, this time in this circumstance, it will not be.
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Doggerz
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Doggerz


Rat
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Join date : 2009-09-05
Age : 39
Location : I am here.

Season 8 - Roles / Twist Empty
PostSubject: Re: Season 8 - Roles / Twist   Season 8 - Roles / Twist EmptyMon Apr 25, 2011 9:28 am

LOOOOOOOVE the twist of dice rolling. Hopefully it keeps us on our toes Razz
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Thian
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Thian


Monkey
Posts : 3201
Join date : 2009-09-06
Age : 43

Season 8 - Roles / Twist Empty
PostSubject: Re: Season 8 - Roles / Twist   Season 8 - Roles / Twist EmptyWed Apr 27, 2011 5:21 pm

I have added 2 roles.

Aura seer ((good team))
Enchanter ((bad team))

See the balance chart and roles.

Tomorrow Roles go out with confirmation. So please be prepared.
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Kenya
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Tiger
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Join date : 2009-09-03
Age : 37
Location : BC Canada

Season 8 - Roles / Twist Empty
PostSubject: Re: Season 8 - Roles / Twist   Season 8 - Roles / Twist EmptyThu Apr 28, 2011 2:49 am

So the sorcerer would only take over night kills if the wolves are gone AND the enchanter is gone?
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Thian
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Thian


Monkey
Posts : 3201
Join date : 2009-09-06
Age : 43

Season 8 - Roles / Twist Empty
PostSubject: Re: Season 8 - Roles / Twist   Season 8 - Roles / Twist EmptyThu Apr 28, 2011 3:17 am

indeed
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